Where we started
In an eSIM app, most customers did not come back after their first purchase. The goal was to turn first-time buyers into repeat customers without making checkout harder.
After the first purchase, a floating wheel invites the user to spin; every spin wins a reward for the next purchase — a 10–30% discount or double data.
In an eSIM app, most customers did not come back after their first purchase. The goal was to turn first-time buyers into repeat customers without making checkout harder.
ROLE: Concept, reward mechanics, user flow, UX brief, working with developers to launch
The product brief calculated reward odds for each basket size and the margin effect of each discount level in advance. Result: repeat customers +12%, LTV cost down by up to 18%.
Source: product brief and project results
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