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LIVE · BAKU GMT+4Free audit
TELECOMCRO · PRODUCT MARKETING

“Spin the Wheel”: a first-purchase gift that brings buyers back

After the first purchase, a floating wheel invites the user to spin; every spin wins a reward for the next purchase — a 10–30% discount or double data.

INDUSTRY
Telecom
PERIOD
Freelance project
CLIENT
eSIM app (freelance)
SERVICES
CRO, Product marketing
Remaining margin by discount level (from the product brief)
Remaining margin by discount level (from the product brief)
REPEAT CUSTOMERS
+12%
LTV COST (UP TO)
−18%
LARGEST DISCOUNT
30%
LOSS THRESHOLD
39.4%
01 · STARTING POINT

Where we started

In an eSIM app, most customers did not come back after their first purchase. The goal was to turn first-time buyers into repeat customers without making checkout harder.

02 · DIAGNOSIS

What the data showed

HIGHEvery discount level cuts the remaining margin: 32.7% at 0%, 11.2% at 30%.
MEDIUMLoss starts after a 39.4% discount — the 30% jackpot had to stay rare.
03 · STRATEGY

The plan

AMechanicsA floating wheel at checkout; every spin wins
BOddsReward share per 100 spins for each basket segment
CMarginEvery reward stays profitable; the 30% jackpot is rare
04 · EXECUTION

Role and tools

ROLE: Concept, reward mechanics, user flow, UX brief, working with developers to launch

05 · RESULT

What changed and how we measured it

The product brief calculated reward odds for each basket size and the margin effect of each discount level in advance. Result: repeat customers +12%, LTV cost down by up to 18%.

1. Floating wheel on checkout
1. Floating wheel on checkout
2. Wheel opens
2. Wheel opens
3. Every spin wins
3. Every spin wins
Remaining margin by discount level (from the product brief)
Remaining margin by discount level (from the product brief)
Reward odds per basket segment (per 100 spins)
Reward odds per basket segment (per 100 spins)

Source: product brief and project results

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